![]() Origins Award for Best Roleplaying Supplement of 1990ĭisclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.Interior Paintings: Ned Dameron, Larry Elmore, Clyde Caldwell, Jeff Easley.Design: Ed Greenwood (Chapters 3, 4, 6), Jeff Grubb (Chapters 1, 2, 3, 5).Winding Water Magic Spells Agannazar's scorcher.Xulla Locations Buildings & Sites Buckler and Belt.A Forgotten Realms Product BibliographyĬlick here for page index Characters Alzegund.Various types of gems, ornamental stones, semi-precious stones, fancy stones, precious stones, gem stones, jewels, hardstones, shells, and art objects are described in detail. This chapter details a wide variety of different types of treasure that adventuring player characters may discover. This chapter details several secret societies, including the Harpers, the Zhentarim, and the Red Wizards of Thay. Chapter 5: Secret Societies of the Heartlands.1 Traditional foil card of any rarity 1 Rulebook, module, or borderless common or uncommoncheck out the Collecting. Also included is a page featuring heraldry symbols of various nations, towns, dales, mercenary units, and other organizations. Adventures in the Forgotten Realms Set Boosters contain: At least 1 rare or mythic rare card (approximately 27 of Set Boosters contain 2 rares or mythic rares, 3 contain 3. This chapter details twenty four cities of the Realms, including descriptions of who rules (and who really rules), population figures and major products, armed forces, notable mages, notable churches, notable rogues' and thieves' guilds, equipment shops, adventurers' quarters, important characters, and other important features in town. This chapter presents eighty-one magic spells which are in general use. This chapter details magic and the changes to magic and mages in the Realms. Chapter 3: Magic and Mages in the Realms.The deities portfolios are described, along with notes and an illustration for each god's specialty priests. ADVENTURES IN THE FORGOTTEN REALMS FROM CYAN DEPTHS EPISODE 5 ANNA STEINBAUER One power-hungry wizard’s search for actions undertaken by the adventurersthey are the an arcane and dangerous artifact has finally most crucial variable in this equation. This chapter details thirty two of the various deities of the Realms, with rules for their priests, and introduces the concept of specialty priests: variants of the cleric with a slightly different set of abilities. Chapter 2: Gods and Their Specialty Priests. ![]() ![]() This chapter also describes physical changes to the Realms, including dead-magic zones and wild-magic zones. This chapter describes the changes in character class between first edition and second edition, and how to transition older characters to the newer edition. This chapter details the changes that have occurred to the Forgotten Realms setting since the publishing of the original Forgotten Realms Campaign Set, after the Time of Troubles. Chapter 1: The Forgotten Realms, Post-Avatar.It covers the deities, secret societies, treasures, specific spells and magic rules of the campaign setting, as well as brief descriptions of the land and cities of the heartlands, with maps. It provides an overview of the setting around 1358 DR following the Time of Troubles. ![]()
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